Open Legends of Zelda is a free game creation software where people can create their own legends in the style of Link to the Past, while more advance users can take advantage of it's true power and create what their heart desires.

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Open Legends of Zelda is the next generation of the Open Zelda software, the name of the program was changed as it's not backwards compatible with Open Zelda Classic, thus 'Legends of' was added so users wouldn't try outdated methods in this new version.

Download Open Legends of Zelda

1.1 is available for Windows, OS X and Linux 32bit.

Source Code

The Source Code is located at http://svn2.assembla.com/svn/OpenZelda/trunk/. You can find tips on how to access it at www.assembla.com/wiki/show/hyrulean

The Game Engine, Game Editor and Editor Plug-in (loader_oloz) are released under the terms of ZLIB license (doesn't include 3rd party code). The Game Server is closed source and not to be reproduced (doesn't include 3rd party code). Game Scripts are released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. Game Media is copyrighted by Nintendo, you can not use in any commercial product at all.

Open Zelda Classic Edition

You can also download the Classic Edition from here, it's available for Windows only and it's recommend not to create any new quest with that version.

Infrequently Asked Question

Why isn't this called Open Zelda 7?
It is mainly do the fact that compatible wasn't kept and that it was written from scratch. Internal it's known as Open Zelda but due to the fact the Open Zelda 6 is over 10 years old, searching for Open Zelda Tutorial would likely result in invalid information.
How to Join
Simply get involved, Open Legends of Zelda rewards actions over words. If access to the website or assembla is required post your e-mail address on the message board.
What programs make up Open Legends of Zelda?
Open Legends of Zelda is made up of 3 programs:
  • The Player: The program that runs the games. Also known as 'Lux Engine'.
  • Quest Designer: The Editor, made from 'Alchera' and loader_oloz plugin.
  • Content Package: Script and media used with Open Legends of Zelda.
What is the connection to Mokoi Gaming?
Mokoi Gaming was inspired by Open Zelda 6 and has been in development as a separate project since 2007. It was the only logical choice for use as the base for Open Zelda 7.
What's the different between Open Legends of Zelda and Mokoi Gaming?
At the moment, almost nothing except Mokoi Gaming uses the .game extension, source can be open with game.mokoi instead of edit.zelda and Quest Designer inforces the use of the content package. In the future the editor will feature a Dungeon Editor.
Can I still download Open Zelda 6 or Classic?
Open Zelda 6, which is now referred to as the Classic Edition can be downloaded from users.openzelda.net/classic-edition. Just remember the Classic Edition isn't supported.
Can I convert Open Zelda Classic Quests to Open Legends of Zelda Quest?
A Incomplete guide and tools are available, but it's recommended to start from scratch.

Usage Guide

Continue to the Usage Guide.

History

Open Zelda was a project started by Greg Denness aka 'GD', originally as a freeware game base on the Zelda universe, then a Zelda Game Maker then finally as a generalize Game Maker.

In late December 2002, 'GD' release the source under the GPL v2 to sourceforge.net. The project tried to evolve into Open Legends, which plan to supports more then just Zelda games and add new features such as networking.

Open Legends failed in 2006, but one of it's members created Mokoi Gaming, which offered most of the features plan for Open Zelda/Legends, and now serves as the base for this project.

Then in 2009, after failed attempt by others to create Open Zelda 7, a modified version of Mokoi Gaming was release to serve as the next generation of Open Zelda.

You can find Quests here

Credits

Open Legends of Zelda is based on Mokoi Gaming Technology.
Extra Programming: luke
Game Scripting: luke. Credits for Open Zelda Classic content goes to Greg Denness, G8orByte, Satanman, HocusPocus and KingOfHeart.
Media Content (Ripped and New): luke (Artwork), El Oso Verde (IT Music), TheChemist (Artwork), GD (Artwork/Sound Effects), G8orByte(Sound Effects), HocusPocus (Artwork) and Zelda Reorchestrated (OGG Music).
Original Idea: Greg Denness.

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