Open Legends of Zelda is a free game creation software where people can create their own legends in the style of Link to the Past, while more advance users can take advantage of it's true power and create what their heart desires.
Open Legends of Zelda is the next generation of the Open Zelda software, the name of the program was changed as it's not backwards compatible with Open Zelda Classic, thus 'Legends of' was added so users wouldn't try outdated methods in this new version.
1.1 is available for Windows, OS X and Linux 32bit.
The Source Code is located at http://svn2.assembla.com/svn/OpenZelda/trunk/. You can find tips on how to access it at www.assembla.com/wiki/show/hyrulean
The Game Engine, Game Editor and Editor Plug-in (loader_oloz) are released under the terms of ZLIB license (doesn't include 3rd party code). The Game Server is closed source and not to be reproduced (doesn't include 3rd party code). Game Scripts are released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. Game Media is copyrighted by Nintendo, you can not use in any commercial product at all.
You can also download the Classic Edition from here, it's available for Windows only and it's recommend not to create any new quest with that version.
Continue to the Usage Guide.
Open Zelda was a project started by Greg Denness aka 'GD', originally as a freeware game base on the Zelda universe, then a Zelda Game Maker then finally as a generalize Game Maker.
In late December 2002, 'GD' release the source under the GPL v2 to sourceforge.net. The project tried to evolve into Open Legends, which plan to supports more then just Zelda games and add new features such as networking.
Open Legends failed in 2006, but one of it's members created Mokoi Gaming, which offered most of the features plan for Open Zelda/Legends, and now serves as the base for this project.
Then in 2009, after failed attempt by others to create Open Zelda 7, a modified version of Mokoi Gaming was release to serve as the next generation of Open Zelda.
Open Legends of Zelda is based on Mokoi Gaming Technology.
Extra Programming: luke
Game Scripting: luke. Credits for Open Zelda Classic content goes to Greg Denness, G8orByte, Satanman, HocusPocus and KingOfHeart.
Media Content (Ripped and New): luke (Artwork), El Oso Verde (IT Music), TheChemist (Artwork), GD (Artwork/Sound Effects), G8orByte(Sound Effects), HocusPocus (Artwork) and Zelda Reorchestrated (OGG Music).
Original Idea: Greg Denness.


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